Flying sharks, waterfalls in the lobby, in-house top chefs, and dogs in the workplace. These are just a few tangible examples of experience design reimagining organizations beyond the traditional scope of organization design.
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Organization design is concerned with how to shape interactions among members to further certain strategic goals. It typically involves decisions about authority and incentives, selection and recruitment processes, leadership, and culture. But the physical space within which an organization’s members interact has not historically been a part of the design palette. That’s changing rapidly today.
The concept of experience design (introduced by Pine and Gilmore) has been influential in the world of customer interactions. Principles traditionally used to attract, captivate, and retain customers are now being used by organizations to win talent in highly competitive labor markets. The idea, though new to office culture, is basically intuitive: Make work a fun, rewarding place to be, and employees will want to come on board, stay put, and work hard. Hence, the proliferation of foosball tables, bean bag chairs, and other rec-room-style touches in offices aspiring to hipness.
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