In 1996, former Microsoft employees Gabe Newell and Mike Harrington formed Washington-based video-game development studio Valve Corp. Two years later, they released a PC game called Half-Life to universal critical acclaim; it was a watershed moment in gaming history, and nearly 20 years later the impact of the game is still influencing modern development. By 2011, Valve was worth billions, and had become the most profitable company per employee in the United States, staffing only about 250 people who all simply work on whatever project they feel like working on.
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Love the employee handbook!
Great article
Thanks for sharing your insite on valve. Having been a nintendo guy from back when mom could only afford to get the kids black & white televisions I've been taught there is no other structure to a company. It's pleasantly surprising & also very inpsiring to see that someone had a vision for another way & also showed that way can be so successful. I have since downloaded the new QM for a little inspiration throughout the day when I get to feeling restricted, overmanaged, or make mistakes in my carreer.
I think a big part of the
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